Astronaut Tracy Caldwell Dyson on ISS – Image NASA

The universe of Freehauler Alcoine

It is the far far future.

Civilisation spans stars and universes, nestling sparkles of light and warmth among the vast inhospitable infinities of unexplored and uninhabitable space. Space travel is a matter of every day occurence, at least for those fortunate enough to be born into or inherit the spacer lifestyle.

Humanity, divided into warring factions according to morphotype and ideology, shares the cosmos with various xeno and AI species, and with things even more alien.

This vast interstellar civilisation depends on stabilised exotic matter both for parapsace FTL and maximal efficiency of realspace rockets, the psychotronic devices of aetherspace, and the magical, mythic, and mystic artifacts of mythospace and bardospace. Most precious and potent of all are the godlike, immensely long-lived yet still mortal, celestials, whose bodies precipitate down through the zones to realspace, where they are mined for the priceless god-ores.

But civilisation expanding, requiring more and more exotic matter. And the more exotic matter that is used, the greater the paradox buildup.

As the cosmic balance is increasingly disturbed, survival requires locating the greatest celestial of all. But that means journeying beyond known spacetime, to uncharted regions where madness beckons yet anything is possible.

Eclipse Phase Aerostat by MacRebisz
Eclipse Phase Aerostat by MacRebisz on deviantART Creative Commons nc-by-sa licensed eclipsephase.com



Celestials – godlike, immensely long-lived, yet still mortal, entities who reside in mithospace and above. Interstellar civilisation is built on the bodies of celestials, religions are initiated by them.

Cosmology – the cosmos consists of a number of zones or gradations, each of which is characterised by specific laws, and characterised by particular phenomena. The higher through the zones one translates, the more plasticity that is required, but also the easier and further one can travel.

Drones – these are machines or biobots with only limited autonomy and intelligence, although more independent than a remote bot. They are used in many roles, both civilian and military, as, unlike sapient robots and AI, they are unlikely to rebel.

Economics – while many economic systems are used, it is corporate capitalism that has been most potent in spreading across the universe. Here madverts, monomaniacal sentient advertisements, serve as important tools of memetic subversion, causing shoppers to buy their commodities

Habitats – habitats may be terraformed planets (or very rare garden worlds), enclosed biospheres on inhospitable worlds, moons or asteroids, or orbitals, space stations, or even worldships,

Politics and Empires – there are many contending empires, based on morphotype, ideology, and purpose, co-existing, forming alliances, jockeying for power, conquering, exploiting, or liberating.

Races – likewise there are many different races of sentient, sapient, and transapient beings, including AI, aliens, cyborgs, humans, hyperdimensionals, mechanoids, posthumans, splices, and more. Each category consists of innumerable subtypes and combinations.

Tech organic or mechanical, nano or megascale, tech is what makes interstellar civilisation go round.

Ships – These are classified according to function, composition, plasticity, zone, etc.

Weapons – while there are chemical, bio, nano, and nuclear wmds, and even exotic paradox weapons, as well as memetic (propaganda) warfare, and various nonlethal devices, most weapons used in battles still tend to be either kinetic or beam in nature.