Tag Archives: Freehauler Alcione

Update

Freehauler Alcione,, by M Alan Kazlev. Lateral view
Freehauler Alcione,, by M Alan Kazlev. Lateral view. Each square in the background grid represents 50 meters

It’s been a while since I’ve last posted, so I thought an update is in order.

Of my two projects, the STL hard science one (tentatively titled Starsiders, but will probably change that title) and the FTL space fantasy one (Paraspacers, or Freehauler Alcione), I’m going to focus on the latter one for now, as I’ve written more for that universe. Even though the literally the same material and characters could be used with both universes. So in committing my characters to the FTL universe, I’ll have to come up with different characters for the STL universe.

I’ve been working on the Alcioneverse for some five years now, each new revision adding a further layer of complexity (as well as false starts and wrewrites). It can be disheartening since I sometimes wonder if I’ll ever finish anything. However I’m certainly not alone in this; there are other scifi enthusiasts who have been working on their own epic projects for 9 years, 16 years, 26 years… An epic project cannot be rushed.

I’m hoping to finally get the first book, Madverts, epublished this year. Being an autistic pantser, I simply am unable to come up with a complete (or even incomplete) storyline in my head the way plotters can. I can create universes, and characters, but plots elude me. For the most part, I don’t have a pre-planned story to tell, even though I have characters and a universe to put them in. Well, two universes actually.

So my current plan is an episodic approach, like a soap opera, in installments. My inspiration here is Hugh Howey who bypassed traditional channels by publishing his post-apocalyptic story on Amazon com in 60 or 100 page episodic installments.

Madverts introduces the two fifteen old protagonists, Kam and Marcinay. It sets the scene for by Mechacross, which follows the same characters one or two years later, and which actually does have a complete story plot, amazing enough. Then comes another plotless pantser installment, and then a story with something of a plot (Up the Well), and finally all my characters find themselves on board the Alcione.

I’ve just revised the design of the Alcione, shown above. I’ve gotten rid of the spiny mace thing, which really didn’t do anything, and the weapons module behind the cargo section, which made her too nerdish-military, and extended the cargo section. The cargo modules are build around a central backbone; it may even be possible one day to model the interior of the ship, although that would be a huge amount of work, and beyond my still rudimentary blender abilities.

If each square in the above graphic represents 50 meters, that gives a total length, excluding the forward struts, of 1600 meters, or one mile. This is about the length of a soft-scfi Star Wars Imperial Star Destroyer. But the long modular shape means the average width or diameter is only 60 to 80 meters (say equal to a large modern aircraft carrier like the Nimitz), and the crew spend most of their time in a 70 by 100 meter module. Most of the ship is dedicated to propulsion, cargo, and things like hanger space, biospherics, the machine shop, etc. In terms of popular space opera, crew space isn’t that much bigger than in Joss Wheddon’s Firefly Class, but for ten times as many crew (although cargo space is another matter). I would suppose an overall weight of half a million tons, because of the tower like design.

Real spaceships of course wouldn’t be anywhere as big as this. Arthur C Clarke’s 140 meter long Discovery One, by which I mean here the non-cinematic design with fuel tanks and thermal radiators is quite probably the most realistic interplanetary vessel ever envisaged in science fiction. I’m certainly not a fan of the grotesque skeletal movie version, either aesthetically or for any practical reasons. See also the excellent Atomic Rockets website for more on realistic interplanetary spacecraft.

If I wanted to go full-on munchkin I could always double the size; making each square in the above diagnostic 100 meters rather than 50. That would give a length of over three kilometers and an average width of around 130 to 150 meters, which would make it closer to the Nostromo in size (except much longer), and weight would now be about 4 million tons. I don’t know if there is any reason for such giant ships, apart from nerd appeal, but settings like Star Wars, Halo, Banks Culture, Reynolds Revelation Space, and Warhammer 40k do feature enormous, multi-kilometer-long ships, powered purely by handwavium. A simple rule of thumb: the larger the ship, the less realistic the universe.

In any case, the real center of my story is the human (and other sophont species) one, how a bunch of characters relate to each other and to the vast and dangerous universe they explore. No matter how amazing the tech, it is always in the background. That’s why I try to minimise info-dumps, and show the protagonists concerns to be no different to those of people today. I greatly enjoyed reading Becky Chambers’s book The Long Way to a Small, Angry Planet for this reason, even if the science is pretty cartoonish.

The Alcione therefore will only come alive through the adventures of her crew, even though the ship, like all ships, has her own personality. For good science fiction it’s necessary to balance epic adventure, amazing technology, and the sense of wonder at a vast and beautiful yet uncaring cosmos, with the microcosm and warmth of the adventurers at the heart of the story.

Writing, blender, and more

Lighthugger
A lighthugger from Alastair Reynolds Revelation Space Universe. Artist unknown. Downloaded from Alastair Reynolds com

Since I’ve last posted, a lot has happened.  I’m now living in the countryside for one, and tranquility has been great for my creativity.

My setting now includes five major characters: Triumvar Jonas Lothfield, the captain (of sorts) of the eponymous starship and one of the protagonists  of  Freehauler Alcione, teenage Kamren Sortnoi-Valentinon and her friend Marcel Landin, the two protagonists of Mechacross, who are gifted a mech by a rogue military entertainment complex AI, Marcel’s older brother Perryn Landin, the main protagonist of The Universe is full of starving xenopaleontologists, and mechaneer and spacer girl Freedai Reynofar, who joins the crew of the Alcione.

The Alcione herself has had a makeover.  I wasn’t really satisfied with the old modular design.  It was too much a compromise between high realism hard SF (an actual hardSF spaceship would certainly be modular, but it would be much smaller, say 100 meters, and use some sort of torch or nuclear pulse propulsion (such as feature on the excellent Atomic Rockets site), and the more fantastical space fantasy type universes of Star Wars and Warhammer 40k.

I decided to scrap the modular design and make the ship a single integral vessel.   I wanted to keep the vertical skyscraper/tower design, but add various organic elements, and also mechanistic greebles (bits and pieces on the outside of a ship hull that have been an essential part of the “giant starship aesthetic” for 40 years, since Star Wars revolutionised the way space opera should look).

Because I wanted a huge ship, I also kept the reactionless drive, but reluctantly decided to get rid of the negative matter propulsion idea.  Despite its hard science credentials and originality it felt too fidgety from a practical tech reason (the amount of negmass would constantly have to be modulated to exactly counterbalance the ship’s positive mass) and, more important, a great big ball of negative matter chasing the ship would be counter-intuitive and not accommodating to space opera aesthetic

One thing I definitely wanted to retain was the tower design.  The whole artificial gravity perpendicular to the direction of motion thing is so contrived and derived on the need to rationalise human actors in a 1 gee environment (only Gravity breaks the mould) combined with the naval ships in space trope of Star Trek and Star Wars that it makes absolutely no sense in a worldbuilding and storytelling context.

The result is a vertical spaceship a mile high, in which gravity is generated by acceleration provided by a handwavium drive, and when the drive is switched off, e.g. when the ship is docked, the situation is one of weightlessness.

The nearest I can think of to this configuration is Alastair Reynolds Lighthugger, and of the artwork available, the one at the top of this page, with its massive construction and menacing sense of power is the closest to how I currently envisage the Freehauler Alcione (part freighter, part privateer), although it would likely present a somewhat less intimidating appearance, if only to encourage trade.

Indeed, my own worldbuilding could probably be described as Revelation Space meets Warhammer 40k Rogue Trader, with some  Heinlein Citizen of the Galaxy thrown in for good measure

As I want to create my own scifi representations, I’ve started learning Blender (a popular open source and free 3d modelling package), with an eye to making a 3d model of the Alcione, although I may have purchase a powerful graphics card, because of the computational demands on rendering an image.

It’s turned out to be a steep learning curve indeed, as Blender isn’t the most user friendly of programs (though for all I know the professional packages that cost thousands of dollars are just as hardlearn).

Originally I was going to attempt the interior as well, but with the complexity and time requirements it looks like an exterior view will be enough for now.

 

 

General update

I haven’t posted anything in a while, because I’ve been working on the deck plan of the Alcione.  Then I started writing a start featuring the crew of the Alcione.  Now I’m going back to the previous story.  I’ve scrapped the idea of novellas and will have a full length story

My current writing plan is this:

Book 1, Mech Cross, featuring the two teenage protagonists Kam and Shymarc.   Madverts will be part 1  (as well as writing the book i need to draw a plan of the mech)

Book 2, Spacefreighter Alcione.  Introduces the Alcione and its  crew (also will have deck plans).  Freedai joins the Alcione.

Book 3. Kam and Shymarc join the Alcione, along with a corporate AI that’s been helping them but has its own agenda

Various further developments and  sequels.

The whole story will be one series, although each novel will be self-contained