From BBC com Can we travel faster than light?

FTL – faster than light, precision macroscopic nonlocality spacelike transit, which involves orthogonal rotation (“jump”) to and from paraspace, preferably at Jumpgates.

Some ships have their own FTL capacity; others can travel FTL via giant merus

Within realspace, an FTL jump takes the appearance of a massive phased quantum tunnelling to jump between two points in the same galaxy, or to different points in the same or different hubble volumes, as long as it’s the same brane. Because quantum tunnelling on such a scale is statistically so unlikely as to be basically impossible, every spacelike transit results in a build up of paradox (allozonal entropy), which is progressively degrading the fabric of local spacetime.

Although a pure spacelike jump is instantaneous in realspace, it has subjective and objective duration in paraspace, the degree of which depends on local conditions and the configuration of the logic beacons. Ftl is not only interstellar but intercosmic, as every FTL jump potentially or actually traverses local universes. When Ftl involves precision macroscopic nonlocality spacelike hypertransit between two points in the same universe, and often the same quadrant of a single galaxy, this gives the illusion of a single “hyperjump”. Because of paraspace instability and mutability, most FTL travel is along well-established paths or lanes, marked by logic beacons. Specialised crew are generally required; navigation is by Astrofideles (or sometimes Roswells), while steering in aetherspace is by Orgoners. Ftl requires dimensional translation between spacetime and paraspace, careful paraspace mapping using logic beacons, translation back to realspace at the required coordinates, and luck.

A safer form of FTL is via hypertransit point or Meru; merus provide static multidimensional stations for zone transrotation. But while more reliable, this is limited to specific systems. Moreover, as the number of Merus decrease, there are less options here. Contrast time travel, slidestepping, and portalling.

Lane – region of paraspace marked by logic beacons. Reinforced FTL lanes become a paraspace conduit.

Ley – paraspace FTL lane or conduit between two or more Merus, marking a safe transit in paraspace, and capable of conveying a large volume of traffic.

Conduit – paraspace FTL lane between two or more jumppoints, usually reinforced by ship samskaras. Tends to be the most empirospatial and hence the safest and most mundane. Most often used for FTL. A number of conduits mark an axial.

Axial – a major FTL lane, conduit, or ley, especially when well travelled and marked by numerous logic beacons, mark a paraspace axial, and capable of safely conveying a large volume of traffic. The highways of the FTL nexus. Ftl axials are the most important for the diasporan economy. The large degree of realspace throughput (ship samskaras) and extensive logic beacons mean that travel is safe and reliable and psychophanic effects are minimal, but also have the largest buildup of zonal paradox, and logic beacons have to be constantly maintained and adjusted. and the huge buildup of zonal entropy which has to be constantly dissipated (paradox pollution).
Ship samskaras – impressions left by realspace ships in paraspace. While they tend to have a pardoxogenic effect on paraspace, they at the same time make it more realspace like and safetr to mundane traffic

Ftl nexus – the currently established paraspace traffic and conduit network, built up by many civilisations and races over thousands of years, and carrying the majority of interstellar transportion, for the most part following disused Jarchontic merus, but also merus and beacons constructed by other races, and emphasising spacelike rather than timelike or dimensional transit. The main nodes and arterials are well maintained and convey a very high volume of traffic, secondary and minor ones being less optimal, and others having long fallen into disuse. The increasing build up of allozonal entropy is a serious problem that is progressively degrading the network, resulting in some routes becoming unstable and unusable and new, less efficient or more risky ones, having to be established, for example occaisonally frequented by Jarchontic traffic. Other routes have been destroyed or become too risky to use due to psychophanic effects, destroyers, deep ones, and other dangers. Zonal Archeologists have discovered fossil traces of ancient routes that linked now extinct civilisations; scientists speculate that with the degredation of the network the civilisations were unable to maintain to support themselves and disappeared, their inhabitants reverting to babarism or becoming extinct.


See also

Logic beaconMeruParaspace – Spaceship – Zoneship